Jun 28, 2007, 09:26 AM // 09:26
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#1
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Pre-Searing Cadet
Join Date: Nov 2006
Profession: W/Mo
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Transportation (Faster Traveling)
I saw my friend playing WoW and he was riding some sort of creature. I think it would be nice if GW had a similar idea as well, except you dont have to purchase it. Players should be able to capture there own pet and ride it to travel across the map. This would be different from charm animal. Instead of increasing the HP or the DMG rate of your pet by leveling, just like having a dire or hearty pet. Ways of leveling this sort of pet would depend on whether it would be faster, or have more stamina. Im not sure if any one has already suggested this but it was just something i thought i would just put out there. Just wanna know if anyone else thinks its a nice idea.
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Jun 28, 2007, 09:32 AM // 09:32
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#2
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Frost Gate Guardian
Join Date: Mar 2007
Location: In the darkest depths of your mind.
Guild: Guilds are for yuppies.
Profession: A/
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Yes, people have brought this up numerous times. I see it as pointless. Map traveling is there, why would you need a mount? /notsigned
~Kyle
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Jun 28, 2007, 09:38 AM // 09:38
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#3
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Pre-Searing Cadet
Join Date: Nov 2006
Profession: W/Mo
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Map travel only works when you travel from outpost to outpost. Some players who do not have all the outposts still need to run there. Having a mount would increase the fun level of getting there a bit more.
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Jun 28, 2007, 10:15 AM // 10:15
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#5
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Belgium
Profession: N/Me
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Keep the thought for GW2.
In GW1, mounts aren't very compatible with the current gameplay system.
However, for GW2, I'd be all for it for the devs to opt for mounts instead of the immersion-amputator, aka Map Travel, again.
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Jun 28, 2007, 10:18 AM // 10:18
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#6
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Frost Gate Guardian
Join Date: Mar 2007
Location: In the darkest depths of your mind.
Guild: Guilds are for yuppies.
Profession: A/
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The problem im seeing is Droks runners using mounts...i mean come on, its already easy enough with a dervish runnin' why make it easier?
again, /notsigned....uh..../notsignedagain
Sorry if i seem rude/unfair, but it isnt a good idea for GW1. And i dont wanna say its a good idea for GW2 either, because i dont know enough about it
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Jun 28, 2007, 10:26 AM // 10:26
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#7
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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yea uh no, and uh no, we already have transportation, its map travel and running skills.....
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Jun 28, 2007, 12:00 PM // 12:00
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#8
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Wilds Pathfinder
Join Date: Aug 2006
Location: Nodnol
Guild: Meeting of Lost Minds
Profession: E/Mo
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/not signed
WoW is a different game to GW. Getting a mount requires time and effort and is a great boon when you get it. But in GW it wouldn't make sense, the zones arn't that big.
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Jun 28, 2007, 12:07 PM // 12:07
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#9
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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We already have map travel and Storm Djinn's Haste.
This ain't WoW.
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Jun 28, 2007, 12:46 PM // 12:46
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#10
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Desert Nomad
Join Date: May 2007
Profession: W/E
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noooooooooooooooooooooooo don't loose map travel in GW2 as stated by a poster above
If map travel was gone i'd be gone theres reasons why i play GW over WoW past monthly fees
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Jun 28, 2007, 01:14 PM // 13:14
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#11
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Krytan Explorer
Join Date: Feb 2007
Guild: [Lord]
Profession: E/
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i always wanted to ride Zhed
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Jun 28, 2007, 01:29 PM // 13:29
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#12
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Imperial Guards (TIGI)
Profession: Mo/
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Well
1) As everyone has already stated, the fact is obvious. There's map travel already. It already serves the function which you want to add.
2) If you're suggesting to remove map transportation, that's just lame. Nobody complains about the current system, so why fix what's not broken?
3) Speaking from a programmer's standpoint, it would be hell to program. It's not practical. Perhaps it is practical in WOW, but as you can see, this isn't WOW. You were planning on flying in and out of cities and through entire areas with ease?
4) Even if it were possible, it would take out so much of the challenge in the game. The point of the current system is that as long as you have a city, you can go there. The whole structure of the game is centered around this fact and the fact that you can't get to where you want to go anywhere in the game over a period of a couple minutes.
/notsigned
/notsigned
/doubleplus notsigned
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Jun 28, 2007, 01:34 PM // 13:34
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#13
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Frost Gate Guardian
Join Date: Mar 2007
Location: In the darkest depths of your mind.
Guild: Guilds are for yuppies.
Profession: A/
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Quote:
Originally Posted by iriyabran
i always wanted to ride Zhed
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Hmmm never thought of it that way...
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Jun 28, 2007, 02:56 PM // 14:56
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#14
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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If you want mounts, its going to have to be a class and involve a skill.
Mounts for the sake of having mounts is pointless when theres map travel.
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Jun 28, 2007, 03:51 PM // 15:51
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#15
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Desert Nomad
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Quote:
However, for GW2, I'd be all for it for the devs to opt for mounts instead of the immersion-amputator, aka Map Travel, again.
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Why would you want to waste time riding back and forth and back and forth between the same places for no reason? Why would you want your character in Kourna to have to travel for 30 hours to play with your friend who's in Lion's Arch? Map travel is one of GW's greatest strengths over other MMO's, because unlike other MMO's GW has no reason to try to force you to waste as much in game time as possible (the central gameplay tenant of fee based games).
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Jun 29, 2007, 05:04 PM // 17:04
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#16
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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OMG Pokemon has Mewtwo so I want my uber-rare minipet to use Psychic and kill all my enemies in one hit too!!!11one!!1
This is Guild Wars. Not WoW, not FF11, not Everquest, not Pokemon.
/notsigned.
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Jun 29, 2007, 06:55 PM // 18:55
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#17
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Vinraith
Why would you want to waste time riding back and forth and back and forth between the same places for no reason? Why would you want your character in Kourna to have to travel for 30 hours to play with your friend who's in Lion's Arch? Map travel is one of GW's greatest strengths over other MMO's, because unlike other MMO's GW has no reason to try to force you to waste as much in game time as possible (the central gameplay tenant of fee based games).
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Eh, that's not to say it will take 30 hours. I mean, you could just get on a train/flying bird/boat, play a cutscene, and then be there. Something more imersive then being able to magically teleport around would be nice, especially considering there is no lore whatsoever in GW to explain map travel (also who knows HOW GW:2 will be designed. I HATE people making assumptions about a game that is 2 years away).
Anyway, /notsigned for the existing suggestion. GW does not need or support mounts as the zones are all too small to really require it. I also suggest the OP read the forum rules closer and check the idexed thread of ideas stickyed on the top of this forum http://www.guildwarsguru.com/forum/s...ad.php?t=84455
Mounts are clearly listed and has been discussed to death by hundreds of GW players already.
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Jun 29, 2007, 09:13 PM // 21:13
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#18
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Krytan Explorer
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Mounts could be freakishly cool in GW2.
/notsigned in the slightest for GW1.
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Jun 29, 2007, 09:38 PM // 21:38
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#19
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Pre-Searing Cadet
Join Date: Jun 2007
Guild: Followers of the White Dragon
Profession: N/Me
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Well, maybe if mounts were in GW1 they wouldn't need to be in normal areas. What always bothered me was, while map travelling is a nice feature, it seems a bit unrealistic that you just click somewhere and you're instantly there.
Maybe they could add a mount mini-game sort of thing, where you use map travelling to go somewhere, but instead of getting there instantly you have to fly your pet bird past a swarm of attacking birds, etc. Maybe it could take more than one player to do this to, so you would need a group just to map travel somewhere
It wouldn't make travelling any faster (it would slow it down ), but it would definately make it more fun.
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Jun 29, 2007, 10:55 PM // 22:55
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#20
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Frost Gate Guardian
Join Date: May 2007
Location: Sector ZZ9 Plural Z Alpha
Guild: Rogue Clan [Rg]
Profession: Mo/N
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Oh god, no. The most annoying part of WoW is how long it takes to get from place to place... well, there's also the grinding quests, but still, you get my point.
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